Experience

2013- Ubisoft / Producer
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I joined Ubisoft in 2013 as Game Producer, to work on New Gen (Xbox One and PS4) games. The first game I have participated is Shape Up! for Xbox One, and later I joined the team of Rabbids Invasion for Xbox One, PS4 and Xbox 360.

2012-2013 Social Point / Technical Lead
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I severed Bit Managers to start a new professional stage at a young company in Barcelona, Social Point. I worked there in research tasks fosused on mobile devices, later I created the tools department of the company and finally I was the manager of the Flash programming team. In this period I participated in games like Dragon City, Dark Warriors, Monster Legends or League of Warriors, for Facebook and iOS / Android.

2005-2012 Bit Managers / MD
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Virtual Toys bought Bit Managers in 2005 and I became managing director of the company. I led the mobile games team to become the third biggest publisher in Spain and to support all the imode techology and content of EA Mobile in Europe. We developed worldwide best sellers as Rafa Nadal Tennis or Shin chan. Then the team was rebuilt to become a developer of AAA Nintendo DS and Wii games working for hire for big publishers as Ubisoft. The company also developed in-house titles based on original IP for Nintendo DSiWare, PSP minis and iOS. I managed all the relation with Nintendo, Sony and Apple including technical and publishing aspects of the business. I spent the last two years in the company sharing my duties of studio manager with the technical direction of the F2P PC game Freak Wars .

2001-2005 Bit Managers / CEO
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The former shareholders of Bit Managers bought the company again and I continued developing relations with several international publishers and doing more successful games like Baby Felix Halloween, Droopy's Tennis Open, Inspector Gadget Racing, Astérix and Obélix Paf'em all and The Revenge of the Smurfs. Then we jumped onto the mobile games business and I directed the development of best sellers in Spain like Torrente and LNFS (indoor soccer) that were published by Virtual Toys.

1998-2001 Bit Managers / MD
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Bit Managers was sold to Gaelco in 1998. During these three years period, I became managing director of the company and we continued developing big international licensed games as Ronaldo V-Football, Turok 3, UEFA 2000 and Radikal Bikers for PlayStation, published by Infogrames.

1993-1998 Bit Managers / CEO
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Founded Bit Managers in 1993 with three more shareholders. As the CEO and software manager of the company, I developed relations with big publishers like Infogrames, Acclaim, Sunsoft or Gaelco. During this period more than 30 games for console were developed, including but not limited to international licenses like Smurfs, Tintin, Obélix, Turok, Sylvester & Tweety, Hugo, Die-Maus... Also developed a PlayStation game for Gaelco that was published by Sammy Co.

1988-1992 New Frontier / Programmer
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Lead programmer and software manager of the team. Developed best sellers like Hostages, North & South and The Light Corridor for Spectrum. Led the company to become one of the first european consoles development team, doing hits like Bomb Jack, Pop Up and Astérix for GameBoy.